Ach! Hans, Run! is an exercise I had to realize during my studies in video game design, and my first contact with a game engine. I found the instructions (create a puzzle in a level) vague, common and frankly a bit boring. So I designed the “quest” as a kind of a prank for my teacher: the player is thrown in a generic sci-fi environment with an ominous music playing without any leads to follow. My aim was to see if the player’s own knowledge of video games could fill the void: Will he be able to find what he is supposed to do using his past experiences in games? Will he imagine a narrative background for the actions he does thanks to the numerous SF fictions he has been in contact with? Ach! Hans, Run! is something between a demonstration of basic design skills, a joke and a meta-reflexive experiment, but should really not be considered too seriously. After all, it is well known that lack of humor is one of the major causes of death.
Play at Ach! Hans, Run!